Notes & Combos
Ended up getting M1 with the standard triple firewall list.
This version of the list is just a lot better when your opponent isn't tenpai. When I hit about M3 I stopped seeing tenpai until my M1 rank up game so that is why I swapped. Thertz does make OTKing easier going 2nd, but this also needs multi in deck to dump which was very commonly in my hand. Terahertz also makes the deck weaker into random breakers.
The only real way tenpai is able to crack the standard ignister board is sangen summoning + droplet. They also would need to use samurai destroyer which I don't think a lot of tenpai players even know about that line.
Talents was good even if it wasn't tenpai. Circular baits handtraps and talents ripping the hand usually guaranteed the game atp. Going 2nd it is a great 6th card to draw together with imperm and extenders so even with just 1 handtrap in ur opening hand you still have a good chance of winning.
Crow and small world are the 40th and 39th card. These were toss ups but crow I ran because it is flexible into a lot of decks on paper. It has uses vs: mathmech, fire decks, yubel, VV, 60GS and even tenpai. It's just quite weak alone. Small world I ran because this deck only has 12 starters so this boosts consistency. It's also a way to search ash vs a maxx c if ur opponent respects gamma.