cp-ur 660 + cp-sr 480
43 cards

Notes & Combos

Standard "Pure" going second Musket build with adventure thrown in and with more of the bad Musket cards added because almost all of the handtraps/tech options are gone. Extra deck is basically useless outside of Max/Underworld Goddess/Knightmare cards, I summoned Crazy box once as a joke the other cards never came up.

I thought about running 3 lightning storm and cutting down on the bad Musket cards but come on you know you want to +5 off summoning Max.

No idea if triple tactic is good or not in this event, didn't draw it in 30 games but that one copy of Illegal Knight had a 75% chance to be in my hand.

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Replays

Master duel ID: 302-528-256

As always my most recent replay is from playing this deck in the event.